ig.module(
	'game.entities.bean'
)
.requires(
	'impact.entity',
        'game.entities.base.baseFood'
)
.defines(function()
{
    EntityBean = EntityBaseFood.extend(
    {
	size: {x:68, y:46},		
        animSheet: new ig.AnimationSheet('media/images/bean.png', 68, 46),
	collides: ig.Entity.COLLIDES.PASSIVE,
	pickType: 'g4'		
    });
});